IGN’s review score for Prey has caused some controversy. Dan Stapleton wrote the review, and gave Prey a 4/10. The main problem Stapleton had with the game is that it corrupted his save file. Despite receiving assistance from the developer (Arkane Studios), he could not finish the game due to the save corruption bug. Later, a patch was released updating the game and fixing the problem. Stapleton then updated the review and changed the score from a 4/10 to an 8/10.
In the past few years, there has been a surge in popularity of long-form videos analyzing games. These video essays range from thirty minutes to six hours long. The popular videos in this genre have between 500,000 and 1,000,000 views, with a few reaching ridiculous view counts like 11 million. I am encouraged that serious analysis of games is apparently so popular. However, there are a few worrying issues that accompany my enthusiasm.
Header image by Joel Robinson
In ordinary conversations, people sometimes say that video gaming as a medium should be treated as a missionary faith—we should “get more people into gaming.” This is a common sentiment across hobbies. Aside from video games, I also spend a lot of time talking about Magic: The Gathering, literature, and philosophy. In each of these hobbies, the urge to recruit is there. Why should gamers want more gamers?